
AI image by yungeksani
Isometric game asset: Isometric 3D game art, Clash of Clans style — a wide-barreled cannon made from repurposed server hardware, loading glowing data-packets as ammunition, pneumatic tubes feeding from a hopper filled with crystalline "payloads," brass and steel construction with copper wire coils, cartoonish oversized proportions, firing animation pose (muzzle flash of blue data-sparks), vibrant colors, dark metallic grid floor with subtle data-pulse glow lines, Clash of Clans game asset aesthetic, no grass on the platform — only a thin flat grass outline hugging the outer base edges with organic irregular shape, blending into green terrain naturally, single object centered, clean stylized low-poly, vibrant art style, light from the upper-left, no ground, no cast shadow, no text, no border. ABSOLUTELY NO base, platform, pedestal, plinth, floor tile, grass patch or terrain under the object — it stands directly on the empty background and its silhouette ends where the object itself ends. Top-down isometric game sprite, designed to occupy a 2×2 tile footprint on an isometric grid — its base is an elongated diamond 2 tiles wide by 2 tiles deep in 2:1 isometric proportions. solid flat pure magenta background, RGB 255 0 255 (#ff00ff), fill the ENTIRE background with this one magenta colour — NOT transparent, NO checkerboard pattern, no gradient.
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